bannerlord loyalty drift. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. bannerlord loyalty drift

 
 Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively uselessbannerlord loyalty drift  By default, the drift is very slow

5. positive and negative, pushing up or down to a baseline of 50 loyalty. It should reach an equilibrium point as the loyalty decreases, because the drift will get closer to 0. This one is from the Salzburg Labors of the Months, created around 800 AD. If it was 20k for my party, I would do it, and let the Lord who gets the place deal with the wreckage. BY: Yennifer Sprigg. Forgiveness of debts and tribunes of the people give a combined +3 loyalty a day which will offset the loyalty penalty of having a different cultured owner. If you want it to be higher than 50 you just need more positive loyalty than the drift is. Trying to get it over. You cannot change or interact with it. It's over in Kuzait territory and even shows the base location. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. By Sid Natividad. Because I've come to realize its actively harmful. Myeah, except for those perks that give, oh, about another +3 loyalty easy, regardless of culture (edit: lol, +14 loyalty from "optimized" governor, akshualy):Mount & Blade II: Bannerlord. Always going on -Mount & Blade II: Bannerlord - The horns sound, the ravens gather. Loyalty shift is a positive as you are closer to 0, and a negative when you are closer to 100. The Clan Tier Bonus has not changed. Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10 loyalty a day. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Once they're stronger than the garrison, if their loyalty is low enough, they'll rebel. Seriously though. Bobby Fields Apr 4, 2020 @ 8:26pm. The bonuses you get for having the right cultured governor, high security, fairgrounds, etc offset that drift,(and show if you. So I come back to Bannerlord after a couple patches, and I am so disappointed in the fact that "Loyalty Drift" is so massive with just 2 towns to my name. 200 medicine perk +1 loyalty for governors. Trying to get it over. . Town Loyalty in Bannerlord determines how likely (or unlikely) the population is to rebel, so it's pretty vital that you do everything you can to keep its drift in check. Also put a companion with high honor in charge of the castle, I'm currently getting +3 loyalty a day. Which is to say, if you're keeping problems suppressed, that number seems to try and even loyalty out. View community ranking In the Top 1% of largest communities on Reddit. Make sure you dont do the quests the notables give. By continuing to use this site, you are consenting to our use of cookies. Try to pass kingdom policies that increase loyalty. Still waiting on the highly anticipated cucking update. Security and Loyalty Drift. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Rating: +4. . He was quite. Makes rebellions less common, and cascading prosperity as well. Introduces simple culture drift to settlements and clans. Hang around until security and loyalty increases. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. But I don't like the concept of security and loyalty drifts, on my opionion the mechanism does not work properly. In addition to what other posters said, high security and relations with the town's notables will boost loyalty. Doing quests for people inside the city can also increase loyalty. Establish your hegemony and create a new world out of the ashes of the old. ibb. you cant do that in bannerlord anymore, they are tied to cities/castles and not managable seperately. Yes the loyalty drift was a problem at first. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. Borderregions have it tough in Bannerlord. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. There's nothing you can really do about drift. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. 4 per day. 2. A Screenshot of Mount & Blade II: Bannerlord. Join. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Go to Bannerlord r/Bannerlord. Try to pass kingdom policies that increase loyalty. Also do bound village requests and town requests (if a town) to support the loyalty climb. Please let me know if there is other information I need to include. Trying to get it over. The bonuses you get for having the right cultured governor, high security, fairgrounds, etc offset that drift,(and show if you highlight loyalty) so. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. for now i guess, just dump garrison unit. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. A culture rating record will be created newly every time when entering the game. Do quests for the villages. If you have security over 50 or so, and loyalty above 30 or so, revolt chances are extremely low. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Neither of those are influenced by the number of money/expensive items in the town as far as I know. 7. So I refrain from playing the game and wait till it is finished. He was quite. Open the folder Mount and Blade II Bannerlord. In your chosen town, mouse over the important people in the top-right and choose. When you hover over a notable with your mouse, the tooltip should say which clan they support. You should GREATLY reduce the chance for a city to rebel. Loyalty Drift: a mechanic that constantly moves loyalty toward 50. I have just returned to my settlement after a few in. Sentient_Toaster Apr 7, 2020 @ 10:34am. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). The thing that I've noticed about loyalty is that odd number "loyalty drift". . TaleWorld's Mathematics: How Loyalty Drift Is Calculated. I updated my Settlement Culture Changer mod after a long break. Most of your towns will have 40-60 loyalty and will rarely/if ever rebel. How I do this: +3 Feasting +3 +1 Security +1 (485 man garrison and 465 militia) +1. So i have a single city, in which i have over 450 garrisoned soldiers plus 200 militia, and yet i still only go +0,6 in security because the ‘Security Drift’ gives me -3,33 and keeps increasing, yet i have 100 security. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. - Fixed a case where governor culture yielded negative instead of positive loyalty; Version 1. Last edited by Kernest ; Dec 13, 2022 @ 12:07pm. Go to Bannerlord r/Bannerlord • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. unknownhumanbeing7 • 4. The text when entering Revyl even still says it's population is "Well fed". The default 0. . Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. On this screen you should see the option Map Movement Speed near the bottom of the options menu. Posted by u/hotdog-water-- - 5 votes and 12 commentsAll governor perks that increase loyalty; Govern foreign cities with ease. remove loyalty drift! let chaos be viable! it really hard to make enemy city rebel as of right now thanks to loyalty drift #13. #4. Found the internet! 1. Its happening to the AI as well so its not just me. • 1 mo. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. That's a -3 penalty. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. My army is vast, and I'm a murder machine. but I am suddenly getting -5 loyalty a day because of a modifier that just says issues. brief moral boost 10. He was quite. There is no drift for militia, food, garrison. This comes at the cost of lowering the total production of those settlements by 5%. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. You get positive loyalty from. It. Because I've come to realize its actively harmful. In Bannerlord, at some point your skill gain modifier will reach 0%. There are other bandit bases around, but. Loyalty stat depends upon the Food and Security stat. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. But if its a vlandian noble to conquer and own a battanian fief, the drift is high. The purpose of loyalty drift is to keep positive or negative factors from snowballing your loyalty and pegging it at either end. When loyalty gets low, more citizens will join the town militia to take up arms. 5, means that at 100 loyalty, you get 50% bonus cultural drift. Trying to get it over. Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). despite what many say, fighters are best governors for these situations, not traders/socials. r/Bannerlord. Now, select the Campaign Options. The higher loyalty is the the more negative the drift, the lower it is the more positive the drift. NPCs can't handle -3 loyalty a day. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. lmao u know how incompetent a company is when it uses loyalty drift to penalize a town loyalty and weird thing is loyalty doesnt really effect castles except from building stuff but town will revolt, question is why cant castle revolt LMAO, just dont make any sense sometimes i wonder if logic and common sense is something available in TW?Garrison seems unchanged. Governor perks that increase loyalty (I think Stewart has one, but I don't remember what it is). Experience Limits Question. 0. Keep in mind after the loyalty is below 25 and it says in red "risk of rebellion" and lower "High risk of rebellion'" the militia still needs to build up to be more powerful then the garrison for the rebellion to have chance as poping. Completing the "gang leader needs weapons" quest for example will lower settlement security by 30 IIRC. Town loyalty question. 11. #3. (research it). I am getting -3 loyalty because I chose the only decent culture bonus left (Battania) while wanting to be a Sturgian lord. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Urmel. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features. The more loyal your settlers and citizens are – the more income your kingdom will receive. thats the easiest way to get highest loyalty without eating ur braincells. Enacting it will increase all settlements’ loyalty by +2 per day. save. Compiled for game version 1. Best skills and perks for Governors in Bannerlord Below, we […]Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Trying to get it over. So i have a single city, in which i have over 450 garrisoned soldiers plus 200 militia, and yet i still only go +0,6 in security because the ‘Security Drift’ gives me -3,33 and keeps increasing, yet i have 100 security. Other users reply with suggestions on policies, governors, garrisons, and perks that can help. Prosperity shows how well a city is doing and Hearths shows how well a village is doing. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Not even paying to boost production would do anything. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission. He was quite. One other thing that can increase or decrease Loyalty is “Issues”; this refers to the notables in the cities; if they have an active quest for you, it will count as an issue and decrease Loyalty, but you will get a +1 if you complete the quests. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. Again, the notables will hate you. . But even if you can’t find that, your governor will level up in steward passively and quite quickly. 1. What the hell is going on? This will make several saves absolutely screwed as I usually. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. Some important bits about the supporters. It simply adjusts one of the indicators upwards. Yes the loyalty drift was a problem at first. Hover the loyalty line to see what’s keeping it so low Reply reply Hydrall_Urakan • I think the daily defaults are not yet actually implemented. Push some policies through that increase loyalty. So as your loyalty drops below 50, the drift will try to help you out. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. Just have them in the town for long enough that the loyalty drift calms down. He was quite. SkullFox Jun 11, 2021 @ 2:37pm. r/Bannerlord • I killed Derthert in battle. Everyday in the game, the mod will add 100 loyalty to every town and castle. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. They will make it in time, though. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. It's Early Access experience was overall polished and very. ASAP. Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). Hopefully later we'll be able to boost food production more. 5 base, 6. o. Being a landlord might not be a job but being the most landed lord is. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Note: while doing the test run, I noticed that because the mod allowed me to keep large garrisons, the security in the settlements was kept high, even with the new "Loyalty drift" system implemented by TW. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. This will make your party either the default speed (hardest), 5% faster (Easy) or 10% faster (Very Easy). So, I've been playing for quite a while now on this character and only just realised how big a deal your character culture is. The milita start build at an accelerated rate when loyalty is low, but it won't fight against enemies in a. 5. Then they kept tweaking economy, diplomacy, fief stats etc. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. 1. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while. The rebellion based on the following assumptions. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. 5 years in average. #8. The drift is a constant effect pushing loyalty towards 50, you can't do anything about it. - If a culture is missing certain things for the game to work properly, it will now default to a default culture when used in this mod. The Loyalty Drift tries to move loyalty to ~50 or so, so after enough time, loyalty should be able to stabilize above the change for rebellion. Drift is just a balancing factor that tries to drag loyalty back to 50. Just make sure your companions are the same culture as the city or you’ll get a penalty and lose more. Loyalty drift is the drift towards whatever baseline number the game is setting for loyalty based on your culture and other factors that don't show as bonuses/maluses when you highlight loyalty. Then they kept tweaking economy, diplomacy, fief stats. Unless you stack your policies and bonuses to loyalty it will likely sit somewhere around 40 if same culture. This choice will have a small, but consistent impact on the rest of the game. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). May need to leave it on forever in rare cases when you don't have same culture governor. - Fixed case where titles dejure drift and claims wouldn't trigger - Fixed prisoner patch crashes. Originally posted by Sabaithal: Because I've come to realize its actively harmful. then build fairgrounds. Mount & Blade 2: Bannerlord just got its 1. If your faction is going well, it is probably worthwhile. Establece tu hegemonía y crea un mundo nuevo. r/StableDiffusion. 5, means that at 100 loyalty, you get 50% bonus cultural drift. Last edited by Kernest ; Dec 13, 2022 @ 12:07pm. This guide attempts to teach you everything you need to know about character development, so that you may create The Ultimate Bannerlord to rule Calradia. Companion +1 loyalty and finished festival area is +1. There are lots of other parameters, such as Security, that effects Loyalty in a good or bad way. Империя расколота гражданской войной. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. By: 76561198079797439. It changes the culture of settlement to owner faction's or to owner's culture. . Question. But then I just. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. Aug 16, 2022. 2: continuous project: festival and games. Start from 1. ago. Open the original engine_config. It should be switched off in the Options, but may have been autodetected, I think. I have just returned to my settlement after a few in. Zuletzt bearbeitet von Bunks ; 2. Trying to get it over that to get rid of the. If you assign a companion from the same culture and build the related improvements and choose festivities as daily activity, it eventually reaches 99. I believe sitting in a town while its loyalty builds is a way to avoid rebellion (albeit boring). Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Also running into this issue. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Town is at maximum upgrade, held it for 20 in game years, have food at +49, 300+ garrison + 200 militia, govern by brother najun with max stewardships skill, set fairgrounds as main activities and surrounding villages never get looted nor is the town ever being siege for years, yet the loyalty. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Thanks for the reply. Hi, this is kind of a randomly specific question about a very minor perk, but I’m wondering which trader perk out of these two is better. Mount and Blade 2: Bannerlord Loyalty & Security The two most important stats for any would-be ruler to consider are loyalty and security, as these have knock-on effects on everything else. Loyalty Drift: a mechanic that constantly moves loyalty toward 50. so if you keep them all high then the loyalty will balance out to mid 30’s as the ‘loyalty drift’ bonus you get from being under 50 can negate the culture issues. Loyalty system. By replacing the influential people with agents from your own culture and imposing your culture over locals would make this settlement %99 your factions culture in 1-1. And if I remember correctly, 1 artisans task also effect town security. Yes it helps keeps rebellions from. Hmm Bannerlord and Warband are my favorite game, i have 500 hr. Holds you over to have enough to never have a rebellion. float value = -town. The drift is calculated as (50 - Current loyalty)/10. Share the. pass certain policies like "forgiveness of debts", keep it on festivals and games until the loyalty is high enough to work on building fairgrounds. Ie. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. the whole garrison (except militia ) starves. 1. Shouldn't matter though. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables. Memes_have_rights • 8 mo. 6 patch! This brings various fixes to single-player and multiplayer, with the official Mount & Blade 2 patch notes for September 18 listed below. Fiefs culture loyalty penalty. If you're wondering about the little images on each month, those are taken from Medieval 'Labours of the Months' calendars. Because I've come to realize its actively harmful. If you. Trying to get it over. At 21 loyalty you should have some positive drift. #1. Увійти Крамниця. Find a town as your caravan base, preferable one you own. Low loyalty can be solved via kingdom decisions and also eventually skills. Then you can start building stuff. Mount & Blade II:. Have castle (Druimor castle) and town (Varcheg) 2. The food is at -60/day, but the loyalty's at just -0. Setting Companion or spouse of the same culture as the town as governor will get you +1 loyalty. - Features -. The most reliable method is kingdom policies. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Owner. These task will effect town security and loyalty. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. I'm halfway across the map, but by the time I get there the bandit conspiracy base is gone. No. Doesn't make sense to me! The only impact I'm having is dropping the prosperity (by about 30/day). If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Massena777 • 1 yr. Join our discord via the link below!How Town (Fief) Loyalty Works in Bannerlord. The food is at -60/day, but the loyalty's at just -0. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while providing some new options. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. He was quite. But then I just filled the garrison with T6 stuff until security was so high that loyalty went to like +0. ago. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Loyalty is only a real problem when it gets below 25, but a loyalty under 50 has a proportionate dampening effect on how hard the ppl want to work for u, modeled by a decrease in construction points. At the castle run the "festival" event, it gives +2 loyalty per day. Appointing a culturally appropri. Vlandia. Seriously though. Those buildings takes years to build. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. Low loyalty can be solved via kingdom decisions and also eventually skills. The variability in the total "change per day" value is because of the drift variable. . Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Skill level 150 in bow perk +1 loyalty for governors. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Midnight Ghost Hunt is a multiplayer prop hunting game where the props can kill the huntersWhen is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Showing 1 - 1 of 1 comments. - If the notable is not supporting anyone, they can start supporting someone who they have over 50 relation with. A user asks for tips on how to lower the new drift-values that affect the loyality and security of settlements in the game Mount & Blade II: Bannerlord. But if its a vlandian noble to conquer and own a. Got a settlement and the loyalty is horrendous. Finishing structures that increase loyalty (Fairgrounds). The default 0. They will also drift towards 50 for each, making it easier to keep them at an average level but harder to reach the bonuses you'd receive the closer you. Per page: 15 30 50. Yet, as I said, it's improving. Increase the security in the settlement. high security will also passively increase your relation with notables, giving you access to higher tier troops in your own town. Your culture affects the prosperity and the loyalty of the settlements you own: -1 loyalty if not matching, +1 if matching and prosperity malus/bonus. Go to Bannerlord r/Bannerlord • by IndividualTreat7. Just use Jim's high loyalty mod for every town mod. In the final episode of the Bannerlord Companion series, we will cover many governor builds, clan party leaders and main party roles! Get your spreadsheets. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. The garrison is mostly troop storage rather than for defense.